DERETH
NETWORK

Introducing Deretha modern, open-source Asheron's Call client

You'll need the game data files; none are included.
Classic cell.dat and portal.dat required for Infiltration-era UI and visuals.

PLAY IN BROWSER

(or play the February 2005 world, Infiltration)

The browser connects to Empyrean worlds with WebSocket on. Any other server needs a local web relay.

Dereth

The end-of-retail character screen The classic character screen with the 1999 cauldron END OF RETAIL CLASSIC

And some experimental features:

Empyrean

Empyrean started as a straight port of ACE, so the client and server would share an exact view of the world: the simulation state, the data models and so on. It has diverged from ACE where needed, toward a server that can play any era of Asheron's Call from 1999 to 2017, and toward a client that isn't limited to what retail did.

Where it has diverged so far:

Screenshots

Holtburg's portal in the end-of-retail interface and data The same view in the classic interface and the February 2005 data END OF RETAIL CLASSIC
Holtburg with the skills panel open, end of retail The same moment in the classic interface END OF RETAIL CLASSIC
Outside Holtburg with High Fidelity off The same view with High Fidelity on: warmer light, shadows and haze STANDARD HIGH FIDELITY
Holtburg at night by a portal and a lamp, High Fidelity off The same view with High Fidelity on: the lamp lights the ground STANDARD HIGH FIDELITY
Horizon with keyboard and mouse, fighting drudges with the inventory open The same moment in gamepad mode, with a cross-shaped hotbar and a cursor in the inventory KEYBOARD & MOUSE GAMEPAD
The launcher's world list, with each world's emulator, era and rules

Acknowledgements

Empyrean is a port, not an entirely new design: it builds on the incredible work of the ACE developer community. It also leans on ClassicACE for the early-era rules, plus GDLE and the community's extensive packet-capture archives. Thank you!

Dereth is built with an AI coding assistant doing much of the typing. It's open source, so you can check its work yourself, but if AI is a deal-breaker for you, now you know.

What to expect

Dereth started as a hobby project, a way to play on macOS and Linux without a compatibility layer. It has grown into part archaeology, bringing back the old interface and graphics, and part playground for what AC could be, or might have been. I want to keep exploring that.

It's young: expect a fully playable client with some rough edges. There's no Decal support (making it work on every platform may not be practical), but a plugin system is in the works.

Bugs go to Issues and questions to Discussions.